About This Game HOW LONG WILL YOU SURVIVE?With over 2.5 million copies sold on PC (digital download) 7 Days to Die has redefined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!GAME FEATURESExplore – Huge, unique and rich environments, offering the freedom to play the game any way you want with many unique biomes.Craft – Craft and repair weapons, clothes, armor, tools, vehicles, and more with over 500 recipes.Build – Take over a ruin, or build from the ground-up. Design your fortress to include traps, auto turrets, electric fences and defensive positions to survive the undead - the world is fully destructible and moldable.Cooperate or Compete – Work together cooperatively to build settlements or work against each other raiding other player’s bases, it’s really up to you in a wasteland where zombies and outlaws rule the land.Create - Unleash your creativity in creative mode and build the ultimate world by yourself or with friends. Enjoy unlimited access to over 500 in-game items, 1,200 unique building blocks and a painting system that offers over a quadrillion combinatoins.Improve – Increase your skills in a multitude of active and passive disciplines. 7 Days to Die is the only true survival RPG with over 60 multi-tiered skill and perk groups.Choose – Play the Navezgane campaign world, or dive back in with friends in a randomly-generated world with cities, towns, lakes, mountains, valleys, roads, caves and wilderness locations. The possibilities are infinite with over 350 locations.Combat – Encounter over 50 unique zombie archetypes including special infected with unique behaviors and attacks.Survive – Experience real hardcore survival mechanics with over 45 buff boosts/ailments along with dynamic cold and hot weather to contend with.Destroy – Buildings and terrain formations can collapse under their own weight from structural damage or poor building design.Loot – Scavenge the world for the best guns, weapons, tools, armor, clothing, and vehicle parts which have quality ranges which govern attributes to provide hundreds of thousands of item permutations.Quest – Find dynamic treasure maps left by survivors and dig for real buried loot. Discover quest notes and complete them for rewards and skill points. Meet Trader NPCs to buy and sell goods.Customize – Create your own character or pick a preset and customize in-game even more with a huge selection of clothing and armor you can craft or loot in the world.Drive – Enjoy the badass vehicle system where you find all the parts, learn all the recipes and craft and augment your own vehicle.Farm or Hunt – Plant and grow gardens for sustainable resources or head out into the wilderness and hunt over a dozen unique wild animals. 1075eedd30 Title: 7 Days to DieGenre: Action, Adventure, Indie, RPG, Simulation, Strategy, Early AccessDeveloper:The Fun PimpsPublisher:The Fun Pimps Entertainment LLCRelease Date: 13 Dec, 2013 7 Days To Die Full Crack [key] This game is really fun! I really enjoy being able to build pretty much whatever I want, with the added tension of regular zombie attacks and zombie waves. It's very addictive, especially when playing with a friend.Some things I wish I could modify in a playthrough is the zombie block damage and prefab spawns. I really like modifying or building off of a prefab home, but as of my last time playing there seems to be no way to prevent zombies spawning from within your base when you do that. I would also like to be able to select an option when creating a new game to severely nerf zombie block damage - I enjoy the challenge of making structurally sound buildings and the idea that just being inside a shack isn't going to save you, but seeing a horde of zombies chew through a concrete building in minutes kind of breaks immersion for me. I'd prefer for this to be selectable when creating a new game to maintain the original system for those who prefer it. It is, of course, possible to turn zombies off altogether, but I do enjoy the tension and challenge they bring to the game and would prefer to leave them on.I love the crafting system and leveling trees - skills all feel very relevant to your everyday problems and it rarely feels like a grind to level them up. Even basic resource gathering is made interesting as you watch the landscape around you change, keep an eye out for zombie ambushes, and manage your limited daylight hours.I've found combat really enjoyable, but am definitely more of a builder than an explorer and prefer to use the environment and my own buildings to give me an advantage during attacks. I also really love how dark it gets at night - you really do have to survive both against the zombies and against the environment in this game.Overall this has been a really enjoyable game. I'm looking forward to see what the developers do with it in the future! As a final note, I would really love to see more NPCs - perhaps a small community that is under threat of collapse, or other survivors that may be hostile or friendly. It would make the trader NPC seem a little less out of place.. I have spent a lot of time in this game, on PC and Xbox prior to the TTG thing. Every time I see something about it, I get a little sad. This game used to be how we wasted our evenings and weekends. Then A17 came along and totally trashed the perk system, and removed any reason to be a builder in this game in a group.We used to divide tasks, and do very well. Now, it seems my character cant learn how to build hardly anything unless I smash a zombies face in. Like how does grinding zombies teach me how to dig a better hole in the ground?Prior to A17, I progressed based of the skills I used in game. It was amazing. My friends were hunters and gatherers, and I built the defenses for the nights. Now I cant build a damn decent wall without going out and killing 100s of zombies. Makes NO sense at all.There was so much great fun with me and my community in the game, until they pushed A17 out, and lost all connection with what their community was enjoying.Do not recommend this game unless its < A17, or they pull their head outta their butts and reconsider the prior skill\/progress system. Makes me sad.. I tried to enjoy A17 the older leveling system was much more fun and played of how you liked to play but the new leveling system to me is just lazy throwing points into skills instead of earning them gradually its a step backwards not a step forwards, who every thought of a skill point for more inventory slots is just pure lazy. I cant recommend this game until they fix A17 and bring back the old leveling system which is my opinion was superior to this crap they have now.. The developers are truly annoying people who have a disdain for what a majority of people wanted out of this game. A16.4 was superior than A17 and I can recommend it in that state, but not its current build. Roll back to beta and enjoy. Keeping this review negative until I see a change.. I have over 700 hours on this game. I loved it. Played from the very beginning. When there was almost no elevation change and very little anything. Then A15 came out. Friggin amazing. This is when a majority of my hours with friends were spent. Building, surviving, trying things out. Sure you hit some dull spots but it was fun. A16 came out and added some cool features. Played more. Then the next one came out, A17. Cool buildings and modeling added but I stop there. Laggy frame rates, one little cabin middle of nowhere, 27 zombies. I gained a friggin ton of levels. But I found, that is basically what it turned into. A grind fest. On top of that, the immense huge world, scalewise, went from giant mountains and forests and terrains that gave you a sense of being in a world to...the scale of the original game. Back like single digit Alpha. I have played maybe 4 hours since A17 came out. I refuse to play this garbage. I am pretty close to uninstalling this. Go back to 16 and add features that are in 17.. I regret spending 30$, I wouldn't recommend the purchase right now. Huge buzz kill when attempting to loot structures to have zombies appear of of thin air around you. You can walk though an empty room (or clear the building) turn around and have 1 or a cluster of enemies to deal with.There needs to be a safe spot mechanic in place 20-50 blocks so you can just deal with whats around you and be able to loot in peace. Also when using the claim land block it be nice if there was a no spawn min radius so players wouldn't have a zombie hanging out at the front door or worse yet....in the base. Hopefully this will covered in the next patch.
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